⏿ UXIC Design

Think beautiful and high quality...

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now designs everything you see...

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↳ INTRO

UX/UI DESIGNER | Creative thinking​, with a passion for innovation in designing digital tools that empower people.

↳ FEATURED / UFO101

Laws of UX

is a collection of best practices that designers can consider when building user interfaces.

Laws of UX is focused on making complex psychology heuristics accessible to more designers through an interactive resource that collects those that are relevant to user experience design.

 

Aesthetic-Usability Effect

Users often perceive aesthetically pleasing design as design that’s more usable.

Doherty Threshold

Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other.

Fitts’s Law

The time to acquire a target is a function of the distance to and size of the target.

Goal-Gradient Effect

The tendency to approach a goal increases with proximity to the goal.

Hick’s Law

The time it takes to make a decision increases with the number and complexity of choices.

Jakob’s Law

Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.

Law of Common Region

Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary.

Law of Proximity

Objects that are near, or proximate to each other, tend to be grouped together.

Law of conciseness

People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us.

Law of Similarity

The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.

Law of Uniform Connectedness

Elements that are visually connected are perceived as more related than elements with no connection.

Miller’s Law

The average person can only keep 7 (plus or minus 2) items in their working memory.

Occam’s Razor

Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected.

Pareto Principle

The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.

Parkinson’s Law

Any task will inflate until all of the available time is spent.

Peak-End Rule

People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.

Postel’s Law

Be liberal in what you accept, and conservative in what you send.

Serial Position Effect

Users have a propensity to best remember the first and last items in a series.

Tesler’s Law

Tesler’s Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity that cannot be reduced.

Von Restorff Effect

The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.

Zeigarnik Effect

People remember uncompleted or interrupted tasks better than completed tasks.

SOMEWHERE

OUT               there,

       in »deep« space,  

beyond  the     LIMITS 

  of time  itself 

is THIS. . .   .    .     . 

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I'm passionate about exploring the intersection between art and technology and about creating a good user experience by creating interaction between innovation, creativity, art, technology, and engineering. For 7 years I have been supporting companies, organizations, and institutions with agile, innovative, inclusive approaches. I'm a self-motivated creative type with a keen interest in project-based media work. I'm opinion To get out of today's uncertainty, one must dare, imagine and create, Imagining is a short but powerful word: it means giving direction, making sense, and, as Steve Jobs said, "connecting the dots", so as to pave the way for creation and innovation.

Experience

Technical Support Manage

• Direct and coordinate a team of tech support specialists/help desk technicians
• Assist the Exhibit Designers in the installation of the platform’s artworks
• Helps to construct and arrange displays
• Responsible for the management of the platform’s Internet and information technologies (IT) assets
• Maintenance of all information technology equipment

User Experience Designer

I apply various methodologies depending on the type of project and its status. Each one is applied based on a specific need, always focusing on the result it brings to the product.
• Ideation and analysis: Inception and ideation of service, Co-creation, Definition of KPIs. Benchmarking.

• User research: Scenarios & People, Customer Journey, Data-centric design, Activity Focused Design.
• Design production: Interaction / Information Design, Content Mapping & User flow, UI Design & Design Systems Design (Figma), QA Design.
• Product conceptualization: People & Scenarios, DCU, Definition.
• Information design: Navigation, Labeling, taxonomies.
• Interaction design: Wireframes, Flows, Maps, Mental models, Usability, Accessibility, Design patterns.
• Evaluation and improvement: Qualitative analysis (User test, eCare, research), Quantitative analysis (Google Analytics, CRO, A / B Testing). Heuristic usability evaluation.see less

UX Consultant

• Translate concepts into user flows, wireframes, mockups and prototypes that lead to intuitive user experiences.
• Facilitate the client’s product vision by researching, conceiving, sketching, prototyping and user-testing experiences for digital products.
• Design and deliver wireframes, user stories, user journeys, and mockups optimized for a wide range of devices and interfaces.
• Identify design problems and devise elegant solutions.
• Make strategic design and user-experience decisions related to core, and new, functions and features.

UX Designer

• Considering existing applications and evaluating their UX (user experience) effectiveness
• Considering the human-computer interaction (HCI) element of a design
• Using online tools, such as screen readers, to aid their research

• Running user testing of applications, software and websites
• Refining interaction models, user task flows, and UI (user interface) specifications
• Communicating scenarios (hypothetical users), end-to-end experiences, interaction models, and screen designs to other people working on a product
• Working with creative directors and visual designers to incorporate a visual or brand identity into the finished product
• Developing and maintaining design wireframes (basic mock-ups of applications) and specifications

Mechanical Design Engineer

• Responsible for the design of cutting tools and injection plastic molding machines mainly in Solid works.
• Analyzed the design to meet key technical requirements and reduced overall design risk and cost.
• Oversaw planning of manufacturing, assembly, procurement, testing, and repairing of rotating machinery, electro-mechanical assemblies, motor drives, and follow-up with vendors, suppliers with the accountability of cost reduction goals and project schedule.
• Facilitate product information between departments for the order entry process and analyze historic product information for lean manufacturing. Worked on production planning, implemented Lean tools to achieve an increase in productivity.
• Developed and optimized the processes and materials utilized during design and production.
• Performed design reviews and pre-validation assessments to ensure safe working conditions.
• Evaluating alternative manufacturing processes to meet program cost, quality, and delivery requirements.
• Carried out quality improvement with the implementation of new technology for Measurement.
• Initiated to implement six sigma manufacturing method by statically process control method.
• Responsible for product development, product improvement, and cost reduction.
• Design for Manufacturing plastic process machine (MFG).
• Develop, coordinate, and monitor all aspects of production, including a selection of manufacturing methods, fabrication, and operation of product designs.
• Performed standard and advanced structural analysis involving shock, vibration, thermal and elastic analysis on simulation software mainly Autocad & Solid works.
• Addressed and resolved technical problems of design, manufacturing, and quality of vendors & QA team with creative solutions.see less

Senior Mechanical Engineer

company activity in the field Manufacturing Engineering Equipment-Materials Construction Equipment-Polymer materials production Equipment-Twin Screw Extruder
• Designed, developed, and lead consumer mechanical projects from concept to mass production to ensure smooth product launch.
• Designed parts for various manufacturing processes including injection molding, extruder machine, stamping, welding, die-cutting, casting, and rapid prototyping using Solidworks and Catia.
• Developed manufacturing drawings using GD&T ANSI-Y14.5 2009 standards.
• Worked with manufacturing customers to design, create or update automation of current machines/processes to improve the user experience and quantity of production.
• Launched the products in the market by working with various teams (Quality, Supply Chain, Operations) and vendors.


info@mohammadabdollahzade.ir

uxicdesign@gmail.com